Hey, so Im tring to bake this Rim piece and its 4 repeating pieces to save UV space
My normals are all ok, and ingame the model dosnt have any seam, but the normal bake comes out skewed at the edges
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The model consisting of the 4 repeating pieces is collapsed & welded
Oddly I do the same (but with 2 pieces) for the tire, and its perfect there.
Using a cage in xnormal, is there something I am missing?
Replies
What are the odds that the highpoly is the issue