Hey, so Im tring to bake this Rim piece and its 4 repeating pieces to save UV space
My normals are all ok, and ingame the model dosnt have any seam, but the normal bake comes out skewed at the edges
The model consisting of the 4 repeating pieces is collapsed & welded
Oddly I do the same (but with 2 pieces) for the tire, and its perfect there.
Using a cage in xnormal, is there something I am missing?
Replies
What are the odds that the highpoly is the issue