Check a ref of an actual sunken/abandoned car, rust don't work this way. You just slapped on a repeating texture. When it sets in, rust f**ks stuff up by curvature, exposure, gravity, the material it's breaking down. All down to physics. Even chaos has some rules.
Window glass is too bright, not enough wear here.
Compo feels cramped, not enough space below the car.
Some more stuff you could to do ground it into the env. Maybe it's sinking into the sand or a tire fell off and the sand builds up around it. Again, more refs for ideas.
I'd probably still see some caustic patterns at this depth.
It has potential but really heavy WIP, so keep on.
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Window glass is too bright, not enough wear here.
Compo feels cramped, not enough space below the car.
Some more stuff you could to do ground it into the env. Maybe it's sinking into the sand or a tire fell off and the sand builds up around it. Again, more refs for ideas.
I'd probably still see some caustic patterns at this depth.
It has potential but really heavy WIP, so keep on.