Hello polycounters- back at you again with another question? How would you approach doing re-btopology for a jacket like this? I am concerned with the open flaps to the side of the jacket, because I don't know how I'm going to get under them to create quads.
Any methods/suggestions to approach that area?
Hope I'm being clear enough and thank you!
Replies
It's probably more work than is necessary in this case, but it's something you can do.
If this was made in Marvelous Designer though, you really go to check out this workflow :
https://lesterbanks.com/2016/11/marvelous-designer-uvs-maya/
It's the best thing ever. I think there is some scripts out there to automate a lot of the process, but it's pretty fast and easy anyhow once you get the hang of it.