Hi everyone, this is my latest work and the first model where I ask for critiques. I feel I can learn a lot from you. With each model I get closer and closer to making an actual model


I mirrored parts and the texture you see is 2k (both in renders and in-game)
More detail was allocated for the visible side since I considered CSGO needs to run smoothly so modeling invisible geometry was kept to a minimum.
This is after a few tweaks (I actually consider removing the texture on the back of the stock since it's rarely seen and it's not really pleasing to the eye)
