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poly reduce?

norbyscook
polycounter lvl 4
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norbyscook polycounter lvl 4
https://www.youtube.com/watch?v=p3GN8TUjy9A&list=PLkzopwqcFevZLnQIIU8GTGwg4o7RaarZU

just saw this workflow
what you guys think about it?
is it an efficient way to make game rez models?
:smile:
- Thanks! 

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  • Octo
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    Octo polycounter lvl 17
    It's clearly very efficient for iterating, but once you've reached a final design you should probably do a manual retopo and unwrap, depending on your needs of course. For a ship like this you'd want more control, but for a rock or something, this would probably work for the final too.
  • oglu
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    oglu polycount lvl 666
    Depending on the pipeline we do handmade LODs from LOD0 to LOD2 and automated until LOD8.
    But on hero assets more or less all LODs are made by hand.
  • poopipe
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    poopipe grand marshal polycounter
    I did some fairly extensive R&D into this at work a couple of years back and determined that it made a lot of sense in terms of getting your high res work visualised in engine early but its not going to get you acceptable quality game output - largely because of UVs.

    This was all in the context of AAA development budgets/expectations so everything needed to be super efficient and super high quality.  Different projects will naturally have different priorities . 

  • norbyscook
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    norbyscook polycounter lvl 4
    Thank-you all for all the replies! this community is awesome! 
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