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Dual Quaternion Skinning

Poulpii
polycounter lvl 3
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Poulpii polycounter lvl 3
Hello,

I would like to know if Dual Quaternion Skinning is supported in Unity ?
If not, what is best practices for real time to have better deformation than just a linear skinning for character ? Add joints or blendshape, what is the best compromise in term of performance ?
If you have an article or tutorial about this please let me know.

Thank you very much for your advices !

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