Edit: Changed title since I think It gave the wrong impression what this is about.
I was noticing that the default cage in Marmoset doesn't do much with Max Offset once it encompasses the object enough. Usually in other programs if I overpushed a cage it would skew the map more and more. (Example, pushing an indented beveled corner to it overlapped would give errors in other programs, but not here)
I was getting a bit of ye old waviness in cylinders, and was trying to do the workaround of pushing a custom cage as close as possible to the ends as this usually reduces waviness to near 0. However, upon import it pretty much shows the same results as the default Marmo cage even though the Marmo cage is further out from the sides/ends.
Is there a way to turn off this effect? I realize in most cases its a benefit to have on, but I'm not dealing with super high polycounts nor mesh resolutions. I was thinking it was the smooth cage checkbox, but that's the default for other bakers as well.