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Sci-Fi Pistol

SHARP3D
polycounter lvl 3
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SHARP3D polycounter lvl 3
Teaching myself some new software and created this sci-fi pistol as a test. Original concept by Wouter Gort 
https://www.artstation.com/artwork/mDNQ9

 Modeled in Fusion 360 and textured in Substance Painter. 

Sketchfab real-time preview:   https://skfb.ly/6CLRN



This was not intended to be a game ready asset. This is just the raw geometry exported at the lowest resolution I could from Fusion 360, crappy Auto UVs from Maya and then some quick materials and texturing in Substance Painter. My main goal was to continue learning Fusion and see what kind of results I can get without going through the whole high and low poly baking process.   
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