Hey guys, I'm currently working on a Tommy Gun and noticed one detail barely bakes at all. I know that it is a tiny part and doesn't have much UV space but the detail is almost completely absent despite being there when I test-bake it using the full UV map(no other objects combined and more resolution). Is that just a compromise between normal details and small UV space?
This is what the bake looks like:
This is the same part as a high poly:
Is there any way around this or is it just because of small UV space for that object? Thanks heaps in advance!
Replies
Here's an image I made that demonstrates how you can keep detail level consistent with resolution by exaggerating or simplifying shapes in the high poly.