A breakdown of the wood ? i don't know, maybe later
i've made a little test for the Vertex Painting,
I've export 3 different mask with Substancedesigner, so i can switch between they to make more variation on the floor ( there are to much poly on the floor, it was just for the test )
That flooring is really crisp! Maybe some rare wood splinters here and there could add extra life too? Dont know how much focus you want on the floor though.
The curve from the walls are really nice too, to avoid the boxed feeling.
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i will make many different version, so i will add details with the vertex painting
A breakdown of the wood ? i don't know, maybe later
( there are to much poly on the floor, it was just for the test )
Maybe some rare wood splinters here and there could add extra life too? Dont know how much focus you want on the floor though.
The curve from the walls are really nice too, to avoid the boxed feeling.