Some practise of folds and cloths. Sketch - by hand. Blockout, posing - Zbrush. Simulation - Marvelous designer. UV, retopoly - Maya, Zbrush. Detailing and sculpt in Zbrush.
Low poly model for games or real time engines made in 'dishonored style'. In this case i was really inspired by Cedric Peyravernay and his beautiful works.
Replies
Sketch - by hand.
Blockout, posing - Zbrush.
Simulation - Marvelous designer.
UV, retopoly - Maya, Zbrush.
Detailing and sculpt in Zbrush.
on Artstation
Retop and UV done. Now i'm working on textures and realtime hair.
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Will make him for real time
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