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xgen/nHair dynamic simulation help

polycounter lvl 5
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Ariaxu polycounter lvl 5
Hello! 
I have question regarding nHair dynamic animation. Its my first time doing hair so I must admit im kinda just shooting and hoping for the best,
So ive created the hair in xgen, converted my guides to dynamic curves and then created nHair system from that.
Did some test animation, exported it as alembic and then blendshaped it with my basemesh which has hair attached to it. So hair follows the mesh, all is good except the simulation itself. As you can see the hair just really bumps and for some reason - especially on the head - goes upwards as if there were blowdryers under him.
Here are my nhair settings - mind that i tried to tinker with values but the hair still seems WAYY too wild despite upping the obvious Damp/Gravity values.


https://drive.google.com/file/d/1el114dgRkTM57PfN8rQaawcwEX4FVwGV/view?usp=sharing   - animated hair vid




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