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[3DSMax] “Sticky points”

polycounter lvl 7
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dg3duy polycounter lvl 7

“Dorito Effect” “Sticky points”
https://vimeo.com/9100555510
https://vimeo.com/315133456

Is there anyone today who uses this technique inside 3dsmax?
And if it’s really used in production, it doesn’t slow down the whole scene because of the amount of calculations it has to do.
someone who gives light on this subject?


Update:
https://www.dropbox.com/s/6ininaodqlrz6gi/Sticky Points.max?dl=0
This scene works perfect on simple objects, but as I add more points to the surface the more controls added that use Position Attachment the slower the scene is set, any recommendation not to happen?



Thank you.

Replies

  • poopipe
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    poopipe grand marshal polycounter
    I've done similar things in the past with hundreds of nodes linked to a surface and not had any unexpected performance issues  
    I've not had cause to do anything like this in the last 6-7 years though so it could be that they've managed to outweigh advances in computing hardware with shitty code. 


    in terms of use in production it's not at all uncommon to drive bone animation with vertex animation 
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