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Michelangelo Challenge method - Connor, Detroit: Become Human

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So.... I may have gotten a little carried away with the Michelangelo challenge when I was sculpting this bust, but I'm fairly happy with the finished result. It's a pretty quick and dirty sculpt with even quicker and dirtier UVs and it's pretty high poly, but I like how it turned out. 

This is also the first time I've really finished a project so I'm pretty chuffed. It was sculpted in ZBrush, painted in Substance Painter and rendered in Marmoset. 
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