This is a personal project I made to practice the creation of real-time characters.
Sculpted in ZBrush, retopo in 3D Coat, unwrapped in Unfold 3D, textured in Substance Painter, baked and rendered in Marmoset Toolbag.
For viewer, breakdown and more, please visit
https://www.artstation.com/artwork/Bmmgn4
Replies
Arm anatomy needs more work. I don't believe that looks like a real human forearm. The pectorals aren't defined well. I'd recommend going back into the sculpt and nailing your muscle and bone landmarks.