Hi all,
I wanted to post for first project in UE4. I am looking for some constructive criticism. I think overall it looks a little flat. I was little confused on what type of lights to use inside. I have about 4 or 5 spot lights set to static. I have hdri light outside.
I was trying to get better contact shadows on the walls and floor. Something nice and soft.
Thanks for the time
Alex
Replies
I'd suggest modelling more stuff in general. If it sticks out more than a centimetre- you need geometry
Some sort of interface between the floor and wall would help - skirting or whatever.
Texture resolution isn't the big issue on the walls, it's that the scale of information in the texture is way off. Those little surface imperfections are the size of bullet holes.
That frame around the bed area is a bit weird. Ask yourself some questions about it
eg...
- What's it for? ... it doesn't appear to hold a door/screen or contribute to the structure of the building so I can only assume it's there as a visual threshold
- Would it be usable in the real world? ... You'd trip over it a lot due to the height of the bottom bit.
- How would it be constructed in the real world? - in this case it looks like it's an 8 foot square single concrete casting which would weigh a literal tonne. To me that seems implausible
It's good you're asking at this stage - it's important to get this stuff sorted before you start noodling with details. My advice is always to ground everything in reality and the best way to do that is to consider how the thing would have been built if it were real.
Appreciate it.