Hi I'm looking into how to use this awesome paint software in a vfx style pipeline and was wondering about how I can export roughness maps that are closer to a 0-1 range than the values set inside Substance?
Reason is that the painter values will need to be somewhat changed when tweaking and re-tweaking the (eg renderman) shaders and then having 0-1 textures is much more preferrable.
Ideally the program could normalize the map at export time together with some values that let you mathematically re-map the texture into what was used in Substance. I could then script the importing of the textures to add this back in.
Does anyone know what Substance has for options for a workflow similar to this?
Cheers, F
Replies
There is already an 'auto levels' node in substance designer that basically does this.
I get around this issue by using extra channels so I can still see good values in Painter while I work
Eg.
Add a channel called normalised_roughness
Use an anchor point to collect your roughness values from the roughness channel and pipe it into the normalised_roughness channel of a new layer, apply an auto levels filter to that channel and
Then remember to add the channel to your export preset.
Hope that makes sense