Hi everyone my name is Richard Peraza, this is my first time posting on polycount so here we go. I'm working on modeling my rail gun base on my concept for Senior port class at Laguna College of art and design.
This is my concept I'm modeling from.
And this is what I model so far in Zbrush.
After getting critiques from my professors, I gotta fix the front grip to make it more comfortable to use. There still a bunch of detail I gotta model. Before I redesign the front grip, I'm gonna work on my pistons.
I'm welcome to critiques or talking about guns, cyberpunk, and cool stuff.
Replies
But from my point of view you fell into two scifi-design pits:
1. The "Scifi-Nosie":
You added a lot of small notches all over the weapon. First this creates a noise level which makes it hard so read the weapon, second it's not believable. Sci-Fi comes from Science, this means the designs should be believable (within the setting you created for it and within logic). Take a look a modern cased weapons (like the P90 or the Tavor). None of them have small notches, bevels and beams all over it. Think of how to assemble the weapon, where are the connection points, where are release points and then place a few notches, bolts on this points. This will add so much more to your design then simply spreading notches all over the weapon.
Quick Paintover - removed all the small notches and cleaned up the shapes.
2. The BEVEL
You added a lot of bevels to your weapon and most of them look really nice and sell the scifi clean and sturdy design of the weapon.
But you also added bevels to areas where they make no sense, especially at the grip(s). Changing these to normal, round shapes will not only boost the believability of the weapon (again look at modern weapons), but also add some nice shape contrasts (like you already did with the battery at the stock and the round cylinders at the top of the barrel).
I think you can get a really nice piece out of it, keep going!
When I'm designing weapons, I've always look at modern weapons first and think about, "how can I make this look more sci-fi". For this railgun I'm creating, I've been looking up Alex Senechal tutorial on Visual Design Basics, and been thinking about his design theory on 70/30 rules, shape contrast, repetition, echoing, asymmetry, and detail distribution. Combining, I been looking at Elijah McNeal weapons designs and how he uses these notches, beams, bending circuits boards, and all that Sci-fi Noise. I wish I can put more time into the design of the weapon, especially on thinking about "How is this weapon created, manufacture, and how does it work". I was thinking on functionality and may went a little too crazy on the sci-fi gribbly bits design.
Your right about the bevels for my weapon. There are things like the buttstock and grips thats needs to have more softer bevels to make them more comfortable to hold on too. I'll be working on fixing the bevels for my weapon.
Again thank you for the critiques Dethling, these are definitely things I'll think about when I design my next weapon.
Here are the reference I've been using if you want to see them.
Alex Senechal tutorial: https://www.artstation.com/artwork/Klvxr
Elijah McNeal weapons designs: https://www.artstation.com/el1j4h/albums/897879
First Person View Animation
https://vimeo.com/373061892
Turn around with animation
https://vimeo.com/373062200