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Unity mesh collider(s) from maya FBX export.

polycounter
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pixelpatron polycounter
Was wondering if there is a simple way to have collision mesh(s) included with the export of my prefab from Maya. 

Example (maya outliner):

mesh_doghouse_01
collision_doghouse

Would there be a way to have the doghouse go to rendering and the collision mesh be sent to a mesh collider node in the asset? (Without setting up a new prefab?)

Thanks.

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