Was wondering if there is a simple way to have collision mesh(s) included with the export of my prefab from Maya.
Example (maya outliner):
mesh_doghouse_01
collision_doghouse
Would there be a way to have the doghouse go to rendering and the collision mesh be sent to a mesh collider node in the asset? (Without setting up a new prefab?)
Thanks.
Replies
https://docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPostprocessModel.html