Hello Polycount!
This is the character I have been working on in the last weeks, it is a real time model for games, made as a portfolio piece.
I am a huge fan of The Lord of The Rings, and I wanted to make a creature from that universe. He is inspired on a race of trolls called Olog-Hai.
They were depicted in the book as large troll-like creatures, more evolved, resistent to sunlight, clad in dark armor and wielding the war hammers alluded to in the appendices.
The high poly model was made entire inside ZBrush, the low poly part was made on Maya and I utilized Substance Painter for the textures. During the process I used many references from the Lord of The Rings movies, and games like Middle-earth: Shadow of Mordor and Shadow of War.
Special thanks to my beloved friends Gilberto Magno and Isaias küster for all the help and patience.
www.artstation.com/marlonpiloni
Replies
The full character has 71k triangles, and I used 7 UVs on him.
Here is a very simple technique that I use a lot in my works, its very effective to create in Zbrush and keep things organic.