Home Technical Talk

Color Palettes

grand marshal polycounter
Offline / Send Message
Ashervisalis grand marshal polycounter

I've spent a decent amount of time on this forum, and very rarely have I seen much regarding color. It's a bit surprising, since we're all artists here. Maybe I'm not hanging out in the right topics though!


After figuring out your color palette for a scene, do you use this palette when texturing, or do you texture representing reality, and then correct to the color palette in lighting and post? To apply this to a project, let's say we have a concept image in which the artist has chosen a very restricted color palette (gamut) of blues and reds. There are meshes which are usually a specific color in nature/reality, but obviously their colors have been tweaked by the concept artist to align with the painting, to fall within the chosen gamut, and to be more pleasing to the eye.


I've posted the below painting by James Gurney, with their corresponding gamuts. As you can see, completely different colors were used within this image. Now, we all know that you can correct the colors in post, but I'm wondering what the professional workflow is of matching concepts.


Additionally, I was wondering if you guys could discuss some of your tips and tricks for using color.

Replies

Sign In or Register to comment.