The Great Hall of Trondheim was my first large task for this project. The concept needed to be grounded and striking to the viewer. The idea was that this hall housed all the yarls of neighboring towns when raiding season came about in the summer. It did not belong to one yarl in particular but instead was declared sacred grounds to all Vikings who sought Odin’s leadership and guidance.
The town of Trondheim was actually the Viking capital that was established in 997 in central Norway, so I had more than enough reference to go off when trying to push the old world aesthetic. It was an iterative process to discover how historically accurate the design should be. I took some liberties and pushed the scale of the entrance in attempt to capture the epicness of the structure.
Trollkirka Cave
Discovering Trollkirka was a huge turning point in the story visually. The idea behind it was that it needed to feel like it was infused with magic and mystery. Ancient writings, dragon bones fused within the rocks and the color blue needing to be prominent were the anchors to defining this place. It was also said to be the home of Odin’s first blade.
Avaldsnes
Avaldsnes is a sacred place where yarls were traditionally buried. The folklore here was that the ship was built through the mountain by Odin himself. The vikings believed that if a yarl was not buried here, Odin would condemn them and passage to Valhalla was not granted. The grey north was not kind nor safe to the Vikings, but they would endure such trials for their fallen leaders.
Eira
Eira was an iterative challenge. A lot of blood and tears over her design was spilled. Because she was the black sheep of her people, her design was taken in that direction a bit literal.
Odin’s Mercy
The idea behind Eira’s Sword was it needed to be an extension of her in all aspects. It needed to feel rugged all while holding onto a little bit of femininity in some aspect. It was a fun challenge finding that balance between the two.
Elder Villagers
Various costume designs for the elder villagers found through out the town.
Yeti of Trollkirka
This guy was a lot of fun to design. Majority of his reference came from the Kazakstan snow leopards. The terrain in that region of the world made for a bit more violent animal than say China or Russia's population of snow leopards. I also drew from large ungulates in the French Alps in reference to the Yeti's fur and horns. I learned a lot from this design adventure.
Thanks for looking! I really wish this project could have got green lit but all in all, it was a really fun project to be a part of!
I did this as a demo for my studio. The topic was, “The 30 Minute Concept”. I spoke about time efficient pipelines with photobashing and rendering. I also recorded the process up on my website
Replies
Home.
Thanks for looking
Passage
Thanks for looking
- Patrick Rothfuss, The Name of the Wind (The Kingkiller Chronicle)
Trondheim
Trollkirka Cave
Discovering Trollkirka was a huge turning point in the story visually. The idea behind it was that it needed to feel like it was infused with magic and mystery. Ancient writings, dragon bones fused within the rocks and the color blue needing to be prominent were the anchors to defining this place. It was also said to be the home of Odin’s first blade.
Avaldsnes
Avaldsnes is a sacred place where yarls were traditionally buried. The folklore here was that the ship was built through the mountain by Odin himself. The vikings believed that if a yarl was not buried here, Odin would condemn them and passage to Valhalla was not granted. The grey north was not kind nor safe to the Vikings, but they would endure such trials for their fallen leaders.
Eira
Eira was an iterative challenge. A lot of blood and tears over her design was spilled. Because she was the black sheep of her people, her design was taken in that direction a bit literal.
Odin’s Mercy
The idea behind Eira’s Sword was it needed to be an extension of her in all aspects. It needed to feel rugged all while holding onto a little bit of femininity in some aspect. It was a fun challenge finding that balance between the two.
Elder Villagers
Various costume designs for the elder villagers found through out the town.
Yeti of Trollkirka
This guy was a lot of fun to design. Majority of his reference came from the Kazakstan snow leopards. The terrain in that region of the world made for a bit more violent animal than say China or Russia's population of snow leopards. I also drew from large ungulates in the French Alps in reference to the Yeti's fur and horns. I learned a lot from this design adventure.
Thanks for looking! I really wish this project could have got green lit but all in all, it was a really fun project to be a part of!
Thanks for looking!
I did this as a demo for my studio. The topic was, “The 30 Minute Concept”. I spoke about time efficient pipelines with photobashing and rendering. I also recorded the process up on my website
Recent D&D commissions.
This was done for a D&D one shot I've been working on. Just having fun.
Thanks dude! Much appreciated!
Aurora Faelyn.