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Which school would be better for 3d artist? and could submit 3d portfolio at there?

Hello, I'm 18 and it's the age that have to go univ./college in S.korea. Hope to work in NA later, i'm looking for schools to get degree.  I know degree is useless in game industry to get a job. But cause i'm foreigner, I have to get visa. For that i think degree is the easiest way.

Here's the list that i found.

1.Academy of Art University https://www.academyart.edu/

2.Savannah College of Art and Design https://www.scad.edu/

3.Ringling College of Art and Design https://www.ringling.edu/

4.Digipen Institute of Technology https://www.digipen.edu/

5.Vanarts https://www.vanarts.com/

6.Gnomon https://www.gnomon.edu/

Including them i want to get better experience. but i have no idea which is worst or best to learn.
Could you guys give me some information about them? Hope to get information about other schools too.

And...

Is it possible to submit 3d porfolio(or my work is worth to submit)? if it can i hope to submit below work ( one of my hand painted works ) 




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  • NikhilR
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    NikhilR polycounter
    Lovely work! Do you have more samples of your work?
    What is your budget for college/university in North America as an international student.
    Also are you considering Canada as an option to the USA?

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Save money and 한국에서 조럽헤.

    너 list 괜찬은데, places like Gnomon and Academy of Art will run a bill that's MUCH higher than if you went to any ol, cheaper 데학교.   Good students and professionals have come from SCAD, Gnomon, Academy, etc, but just get your udnergrad done in Korea and study game art aggressively on your free time.

    Koreans are seen favorably to US immigration, I suspect.  Nor sure about Canada or Mexico.

    Academy of Art and SCAD are pretty traditional in their cirriculums as an art school.  Solid artists have come from that school, but the ones I hear about are probably the ones who worked their butt off in their free time.

    Gnomon is very much a trade school program.  Intense amount of learning done in a short amount of time.  Not the best location for the school in my opinion, but LA's a good city once you get comfortable and udnerstand the weeirdness of it.
  • Hogarth1017
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    NikhilR said:
    Lovely work! Do you have more samples of your work?
    What is your budget for college/university in North America as an international student.
    Also are you considering Canada as an option to the USA?

    Yes i have. But most of my works are jp anime style like "Atelier Sophie". so i need to prepare for NA style.

    Standard budget is about 35,000$ per year. but if i could better experience, budget is no matter.

    Canda is also good itself as not an option to US. so i added vanarts in there. 
  • Hogarth1017
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    Save money and 한국에서 조럽헤.

    너 list 괜찬은데, places like Gnomon and Academy of Art will run a bill that's MUCH higher than if you went to any ol, cheaper 데학교.   Good students and professionals have come from SCAD, Gnomon, Academy, etc, but just get your udnergrad done in Korea and study game art aggressively on your free time.

    Koreans are seen favorably to US immigration, I suspect.  Nor sure about Canada or Mexico.

    Academy of Art and SCAD are pretty traditional in their cirriculums as an art school.  Solid artists have come from that school, but the ones I hear about are probably the ones who worked their butt off in their free time.

    Gnomon is very much a trade school program.  Intense amount of learning done in a short amount of time.  Not the best location for the school in my opinion, but LA's a good city once you get comfortable and udnerstand the weeirdness of it.
    Thx for your advice! But I won't consider graduating at korean college.
  • NikhilR
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    NikhilR polycounter
    NikhilR said:
    Lovely work! Do you have more samples of your work?
    What is your budget for college/university in North America as an international student.
    Also are you considering Canada as an option to the USA?

    Yes i have. But most of my works are jp anime style like "Atelier Sophie". so i need to prepare for NA style.

    Standard budget is about 35,000$ per year. but if i could better experience, budget is no matter.

    Canda is also good itself as not an option to US. so i added vanarts in there. 
    I wouldn't say there is a specific NA style so to speak.
    I mean there are companies in North America that do realism more than stylized/hand painted work.
    But there are a good number of studios that do anime style as well.

    The main question is, do you enjoy working in the realistic style? Since regardless of the education you receive in any school in north america is up to you to practice and get good at your work and that won't happen if you're not passionate about it.

    Do you have any samples of realistic work? I'm assuming you're aiming for characters over environment art.

    Most of the schools you mentioned have good support networks to get work after you graduate, that is why students consider them.
    But it is not a guarantee, and the job market changes constantly.

    The process in the USA is ultimately a lottery system and it seems like the current administration seems to want to make immigration more difficult.

    What is your main reason to want to come to North America and live there?

    The advantage of Canada is that its immigration is purely a merit based point system and much faster compared to how long it would take you to become a permanent resident (green card) in the USA.
    Once you have enough points you can immigrate as a Canadian permanent resident.
    This is the criteria for points.
    http://www.cic.gc.ca/english/immigrate/skilled/crs-tool.asp

    You can check that and see what you need to get more points.

    For Canada I would recommend Vancouver or Montreal for work, Toronto have very few studios, lots of game dev schools and is just way too saturated at the moment.

    I've found most game dev programs across canada to be quite similar, some are intensive, some may focus on the market so provide general rather than specialist skills. 

    You could also consider graduating from a public college in one province in a game dev course/other course as a formality (though it can help you get much needed contacts), get your post graduation open work permit and then move to another province for work, but make sure you check how many points you need for permanent resident status and what you need to do to get them.

    Cost wise, you'd pay around 40,000 - 60,000 for the full program (about 2 years of college) as an international student way cheaper than anything in the USA.
    University would cost more, I know of only one game dev degree course in Ontario (Sheridan college)

    And you entire canadian tuition is tax deductible, so that's one great advantage since you won't be paying any tax for a few years after you graduate.
    Have you considered tuition free university in Europe (Germany etc?)

    From my experience you are more likely to get the job you want in canada after you become a permanent resident since there are procedures like a LMIA (labor market impact assessment) that makes it rather difficult for companies to retain foreign workers, but it depends.

    Also the immigration process for Quebec is a little different from the one for the rest of Canada especially if you're coming to study here.
     So that is something you have to look into.

    Once you become a Canadian citizen you can travel to the USA and work at their studios under NAFTA. That is much simpler than applying for an H1V which may or may not work out.

    There have been cases of companies hiring artists and relocating them purely based on the quality of their work so that is something to look into.

    * Canada also has a far better health care system than the USA, though housing is considerably more expensive in Toronto/Vancouver. If you're prepared to learn a bit of french over time I highly recommend Montreal for its lifestyle and culture.
  • Hogarth1017
  • Hogarth1017
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    NikhilR said:

    I wouldn't say there is a specific NA style so to speak.
    I mean there are companies in North America that do realism more than stylized/hand painted work.
    But there are a good number of studios that do anime style as well.

    The main question is, do you enjoy working in the realistic style? Since regardless of the education you receive in any school in north america is up to you to practice and get good at your work and that won't happen if you're not passionate about it.

    Do you have any samples of realistic work? I'm assuming you're aiming for characters over environment art.

    Most of the schools you mentioned have good support networks to get work after you graduate, that is why students consider them.
    But it is not a guarantee, and the job market changes constantly.

    The process in the USA is ultimately a lottery system and it seems like the current administration seems to want to make immigration more difficult.

    What is your main reason to want to come to North America and live there?

    The advantage of Canada is that its immigration is purely a merit based point system and much faster compared to how long it would take you to become a permanent resident (green card) in the USA.
    Once you have enough points you can immigrate as a Canadian permanent resident.
    This is the criteria for points.
    http://www.cic.gc.ca/english/immigrate/skilled/crs-tool.asp

    You can check that and see what you need to get more points.

    For Canada I would recommend Vancouver or Montreal for work, Toronto have very few studios, lots of game dev schools and is just way too saturated at the moment.

    I've found most game dev programs across canada to be quite similar, some are intensive, some may focus on the market so provide general rather than specialist skills. 

    You could also consider graduating from a public college in one province in a game dev course/other course as a formality (though it can help you get much needed contacts), get your post graduation open work permit and then move to another province for work, but make sure you check how many points you need for permanent resident status and what you need to do to get them.

    Cost wise, you'd pay around 40,000 - 60,000 for the full program (about 2 years of college) as an international student way cheaper than anything in the USA.
    University would cost more, I know of only one game dev degree course in Ontario (Sheridan college)

    And you entire canadian tuition is tax deductible, so that's one great advantage since you won't be paying any tax for a few years after you graduate.
    Have you considered tuition free university in Europe (Germany etc?)

    From my experience you are more likely to get the job you want in canada after you become a permanent resident since there are procedures like a LMIA (labor market impact assessment) that makes it rather difficult for companies to retain foreign workers, but it depends.

    Also the immigration process for Quebec is a little different from the one for the rest of Canada especially if you're coming to study here.
     So that is something you have to look into.

    Once you become a Canadian citizen you can travel to the USA and work at their studios under NAFTA. That is much simpler than applying for an H1V which may or may not work out.

    There have been cases of companies hiring artists and relocating them purely based on the quality of their work so that is something to look into.

    * Canada also has a far better health care system than the USA, though housing is considerably more expensive in Toronto/Vancouver. If you're prepared to learn a bit of french over time I highly recommend Montreal for its lifestyle and culture.
    The reason why i hope to get a job in NA is better wage compares to S.Korea.
    In Korea, Junior's annual average wage is 21,192$~23,841$. And can't get extra pay about overtime. Because of the specific law in game industry.
    But i heard NA wage is about 40,000$. Even if that's not a true, i guess that wage is at least over 30,000$. And can get extra pay about overtime.
    http://www.gamesetwatch.com/2014/09/05/GAMA14_ACG_SalarySurvey_F.pdf < source from here

    Actually i've never do detail sculpting before. Just do as low sub-division for topology. And it's fun itself. So i guess i could enjoy making realistic character too.  


    And this is hand painted asian girl which is now in processing

    And i'm really appreciate for your information!
  • NikhilR
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    NikhilR polycounter
    Wages are really dependent on the market, I've seen them in the range of 45,000 to 55,000, overtime may or may not be paid especially if you have a salary.
    Once you have some work experience freelance might be a good option too.

    Your hand painted art is already quite strong. I would definitely make a list of studios that do hand painted style and then decide where to move.
    You could earn that much with the current quality of your work if you had a strong portfolio (quality + volume)
    You could also get work as a hand painted texture artist.

    Do you have an artstation account? Its free and I suggest you put your finished pieces up there while having any WIP's critiqued.

    I can't guarantee that any of the schools you mentioned will give you exactly what you need portfolio wise, or that once you're done your program you'll have a job and can keep the job through the H1V (as far as the USA is concerned)

    Realism has a steeper learning curve but is doable. From my perspective you don't need to go to a school to learn it. 
    You could even do an online course like CGMA.

    Canada to me seems to be a better option in the long term for work visa, permanent resident status and citizen ship.
    Australia and New Zealand are other options but I'm not sure of the market there.
    Also does Korea have working holiday visa's? That is something you can also explore to visit and work in North America.

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