hey guys been trying to animate a chainsaw, and been having a slew of issues when using common techniques and cant figure out why its happening: my chains teeth get angled which is the main biggest issue i cant wrap my head around, it is upright when i setup the bones and such but once i apply the SplineIK solver it slightly skews the teeth any ideas ?
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Is this for a game? If so, you should use a tiled and scrolling texture.
If not, just a path constraint should work well.
I attached a max file (2017) as an example.
1. Uses Path Constraint (not Spline IK)
2. Each object has a Look At target to the object in front of it.
3. Each object's Look At upnode is set to the same look at target.
4. There is one extra object that the last can target.