Using too many polygons for starting out it will hurt your modelling skills. Just follow 3 point curve guide and you ll be happy, basically you let subdivision do the heavy work like if you put 3 points on paper to form a triangle > and apply turbosmooth it will look like ) this. Hope it make sense. Better check out Arimus on Youtube for modelling help!
Replies
regardless, I'd look into midpoly modeling. This may help you think about your modeling in a less constrained way.
Just follow 3 point curve guide and you ll be happy, basically you let subdivision do the heavy work like if you put 3 points on paper to form a triangle > and apply turbosmooth it will look like ) this. Hope it make sense.
Better check out Arimus on Youtube for modelling help!