So I have this sculpt:
And I need to now make a low poly version and I'm trying to figure out the best process for this.
First I decimated the mesh as low as I could (if that's the right thing to do?)
I keep some extra polys around the complex areas.
Then I heard the best thing to do was to use ReMesher so you can get back relatively even quads.
But this happens...
And I have no idea what to do...
I've tried lots of different settings but every time the padlock areas mess up, and the brackets tend to melt into the box.
Do you have any ideas how I could get around this issue? I've been scratching my head for days, and I might be confusing myself with all the different tutorials I've watched - all with different techniques...
Thanks in advance for any help!