Hello everyone!
I'm new to Polycount community and I would love to share my first environment I created in Unreal Engine 4.
So I really want to know your opinion about it. I have been doing 3D stuff for just over one year and now decided to focus on creating environments in Unreal.
I recently finished making lighting and candle flames in this scene. Trying to create a general mood for fantasy tavern.
Feedback and critique is really welcome! Thank you
Replies
Thanks for advice! Sounds good to me. I will try to achieve such effect when I finish my work with fireplace flame.
Where ever there are duplicate items, they are in the same exact position (kegs., candles, steins, and so on.) As such, this feels more like a game environment that is waiting for characters to move into it, rather than a real place that exist and has history.
In addition to adding non-uniformity/asymmetry, I'd think about ways you could make the place look like there was patrons getting sloshed and having a good time just last night. Maybe floorboards around the tables show signs of wear. Maybe in the darker corners you have some cobwebs, or jumbled cleaning supplies. Maybe there is a mess or beer steins, rather than one neatly placed in the same position on each table. Could be some old stains here and there on tables or the floor. Probably somebody spilled something at some point. I'd expect some wall fixtures to not be perfectly straight. Even a tiny nudge here or there makes a difference.
I'd try to come up with some vague backstory to the place and the universe it exist in, and then think of a few key details that will give the viewer something to discover when they observe the scene.
This will look much more realistic, draw the eye to the things you want people to see and overall make the whole scene much more interesting.
The feeling I have is that the room feels a bit to much like a fancy box. All the walls are straight, no height difference. Maybe you can elevate a part in the corner with some small low steps. Or add some stairs to hint to a second floor. You can open the ceiling up so people on the second floor can look down from a balcony on the tavern. Using a second floor also allows you to create a roof skeleton instead of a flat ceiling which will open the space up a little bit. You can add a door to the kitchen or a hatch to the cellar. Go nuts, it's a fantasy tavern! Here is an image of a layout with some good story telling elements (like your 'wanted' poster) and some ideas to make your tavern less like a shoe box.
Keep up the great work!