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Cyberpunk Store UE4 ( WIP )

cookiefrenzy
polycounter lvl 5
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cookiefrenzy polycounter lvl 5
Hey everyone !
I have been working on this environment for a couple of hours now ,blocking it out and familiarizing myself with Unreal.
So far over the years I have been doing only high poly models ,no texturing ,no nothing so with this project i aim to get some experience in that ( it may be a bite too big for me to chew on ,but we'll see.)
Seeing this project through the end is gonna be somewhat of an achievement for me  because i usually start modeling stuff and I'm bored of it by the end of the week :# .
I am really looking forward to some critical feedback !

And of course credits to  Lihang Wang for the concept art.


I initially blocked everything out in Max and brought it into Unreal.



The bloom seems too high and its blowing out the door in the back but for now i don't know how to fix it.



At this point I am gonna start to actually model the props and read up some more on Unreal. Cheers !

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