Hello Polycounters,
Glad to come back here with my new long-term project!
It's called Silent Knights.
During this project, I want to study new techniques and other tricks to improve the quality of my future works.
I started production about three months ago and did a lot of studying human anatomy, character production, rigging, and animation because never did it before. Some of you may know that I'm environment artist and may ask "Why I doing this" so the answer is simple I always wanted to understand art production pipeline of game development and also I just like to learn something new. That is why I did character too:)
Also, you could check my previous post here:
https://www.artstation.com/andrewalexart/blog
Now you can see my efforts in character production. I already did controller too. Here's a video of what I have at the current stage:
And of course a couple screenshots:




Next step will be an Environment design. I already did a rough scene blockout but it still needs some improvements.
Looks like this project will be very challenging and interesting. Comments and critiques are welcome!
Cheers!
AndrewAlexArt