This is very nice start. There are some things you have to watch out for though. I dont know how far you are in this so I will just mention the things that I notice.
First the cushioning needs a little work. Its seems like you put in the buttons and then started to model the cushion part outward. However if you think about it the cushion is thick from the start and its the buttons at pull it inward. So instead try modelling it thick and carve in the places that have to go in. Also be sure to let all the cushioning smooth in to the edges of the armchair since its most likley pulled toward the back. Here is a reference I found for the buttons.
.
Also your hard surface part still look a little soft and organic. Be sure to make it smooth and flat at the surface and give straight only slightly beveled edges. Especially on the upper sides the frame seems to be twisting and changing its thickness. And dont forget to lower the polycount when editing for easier sculpting.
i feel like the buttons on the cushion are off, I change the cushion to be bigger but this just looks weird could done it in Maya in much shorter time even in substance painter but i cannot get it right here....
Replies
i guess practice makes perfect