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Proper Workflow for Rendering Eyes (offline)

junfanbl
polycounter lvl 6
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junfanbl polycounter lvl 6


Hello,

                Not sure if this was the proper place for this post. I wasn’t sure where to put it.

I’m curious as to what the proper workflow is for rendering realistic eyes (Animal and Human). I’m going to assume it requires a two fold understanding:

1.Anatomy of the Eye
2.Correct Material Assertion(s)

Well as you can see I don’t know much at the moment. My rendering application of choice is Houdini’s Mantra.

Can someone point me to some resources for starting out, perhaps a tutorial or an article I can read?

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