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[WIP] End Of The Walls - feedbacks needed !

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Narayden null
Hey everyone,

In my spare time, I work on a small scene on Unreal Engine based on a Thomas Stoop concept. I started a few weeks ago already, so I already have a little retrospection of the progress, so you can see my progress, or my bad artistic choice! 
I've never used Polycount, and I thought it's an opportunity to learn about it! I would like to have as much feedback as possible :smile: 

Reference image, by Thomas Stoop https://www.artstation.com/artwork/OQAyw 



After receiving Thomas' agreement, I directly focused on the light, especially on the light of the stained glass windows
(I used Light Function)


Very quickly, I modelled more modular assets to have the general structure (and used volumetric light :blush:

One of the interesting element in my scene was the curtain (animated with the wind). I decided to use SSS for the curtain, to improve them visual. I took the opportunity to start retouching in the light (which I will do several times)


Light updates and experimentation



Light updates and ground texture update (with the help of Filipe Pilar https://www.artstation.com/filipepilar)



Light updates and central texture update - created in Substance Designer



Based on the last image, I reworked the lights again to get some more uniform things with less "light-dark" contrast. I took the opportunity to add leaf particles to further immerse the impression of "winds". I took the opportunity to improve the model of the "golden bird" 



And that's where I'm now. I still have a lot of work to do on it (like making highpolys of each model to add details) and adding some props. I would also like to be able to tackle the exterior, with Thomas Stoop's concepts.

I would like as many opinions as possible on the current progress, which shocks you or makes you feel clumsy on my part :blush: 
Thank you !

Alexis

Replies

  • Olenka
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    Olenka polycounter lvl 4
    Hey hello ! Nice to see you there :) 

    You could put blue lights on the back and the top of your scene to have some more color variations, like in the concept maybe ( and you forgot the trees on the last image :p ) Also by now we can't really get a sense of scale imo, maybe it will come with some smaller details. :) 

    Can't wait to see the next step , keep it up !! 
  • Narayden
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    Narayden null
    Olenka said:
    Hey hello ! Nice to see you there :) 

    You could put blue lights on the back and the top of your scene to have some more color variations, like in the concept maybe ( and you forgot the trees on the last image :p ) Also by now we can't really get a sense of scale imo, maybe it will come with some smaller details. :) 

    Can't wait to see the next step , keep it up !! 
    Thank you :p Good idea for the lights, considering what it will look like :3 For the scale, I base myself on the characters of the concept, it is a priori well respected! :D 

    (IG Screenshot)


    Scene gif:
    Animated GIF
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