Hey guys!
Been working on this guy lately for a personal project every after work. Started this I think last August, as far as I can remember. Then there's the Artstation challenge that has been announced, had a little similarity of theme to what I am working, will be forced to postpone this project for a bit if I'm not able to finish it before artstation challenge starts. Also, finally had the courage to post some progress on polycount, so this will be my first post

Enuf chitchat! So here it is. My goal was to create a Real-Time Character, a Neo-Samurai in the age of Cyberpunk.

Decided to polypaint so I can see a little bit of a preview to the final design.

A closeup to the model. Maybe I'll put more details like dents, scratches, slashes, etc. when I'm about to texture this on Substance Painter.


Idk if he looks weird in a converse or it's alright LOL. Also gonna add stitches on Painter

Here's some closeups to the head. I used the textures from XYZ textures, projected it using mari then cleaned up some details back again at Zbrush.

Maybe I'll grab this polypaint to use in the diffuse.


His weapon's gonna be a Katana, also gonna put a Daisho as his secondary weap.


Also this is what my Pureref looks like, messy...

Would be appreciate it for comments and critiques before I can continue. I'm honestly not good with concepts so would appreciate a lot for a feedback! Thanks and have a great day!
Replies
Also he feels too short for me, maybe reduce the head size or check the proportions, unless that's what's you are going for.
Cheers