Some more WIP screenshots of the first session of sculpting. Liking where the volumes are heading, but the anatomy could definitely use more work. Sketch isn't the final design just a starting point. I like to do most of my designing as I move forward.
Cool stuff. I like animal/human mashups a lot so I'll keep an eye on this. It looks like you are still blocking things out, so probably no use digging to deep with any critiques.
I would suggest considering a refinement of some of your larger muscles, specifically the arms. Overblown muscles are cool, of course, but if things like the biceps and forearms are too spherical, I feel like they just read as fat. I'd look a little closer into the way big hulking bodybuilder bicpes and forearms read from all angles -- you'll notice there is a lot of subtlety to the shapes of the muscles, and if you take that extra time to tune them, you'll get the massive muscles look but they'll also appear hard/chiseled. Key area's are where the muscles tie in the bones.
Also, I agree with Brian. Ab's usually aren't perfectly symmetrical. Adding in some asymmetry will give a more realistic touch.
@Brian "Panda" Choi Thanks! I went back and tuned up the abs a bit more. Hopefully they don't feel clone stamped. I'm planning to add even more asymmetry later down the line when I do later detail passes.I do use other references. As I find more I like to store them in my PureRef Sheet.
@BIGTIMEMASTER Thanks for the advice! I've been slowly tweaking the anatomy to give it more believable form. Still a lot of work to do but hopefully its a step in the right direction.
Refined anatomy a bit more. Starting to design and block out gear.
Would check the hips/obliques, kind of flat. I get if it's not polished, you'll just want to make sure you nail the bone structure underneath. Above this the abs (serratus) are looking still too square, should overlap more/stick together as forms over the ribcage (bone structure again) Maybe this is in a ref I'm not seeing?
Echoing @BIGTIMEMASTER there, bone structure and planes often boost each other so watch out for this thru your progress.
Not an expert at anatomy here, just two cents. So far polish is going real good.
@pistachio Thanks for the feedback.I went back in and polished up the muscles some more. Hopefully some of the issues you brought up are looking a little better. Never too late to change things or fix problems that pop up!
Still trying to keep all your feedback in mind as I go through the progress
More progress, more sculpting, early flat color tests:
This is probably more a matter of style -- and thus totally subjective -- but I feel like your face looks a little mroe like a coyote than a wolf. It has a sly, clever appearance, which seems a little at odds with the character the body has. The massive hulking body feels to me like it deserves a wider, more majestic looking face.
It's all fluff, but the big poofy cheeks of the wolf gives him a proud appearance, and his eyes are a little more shrouded, which makes him seem more noble, and less ornery. Of course, if either of these guys curl up their cheeks and scrunch up their brows, they will look terrifying.
Male wolves, just like dogs, tend to have a lot more jowl and stouter snouts than females. Since your character is definitely in the high-t zone, I think maybe overdoing the big ass jowls may be something worth experimenting with.
Coyote is left, wolf is right.
male wolf with a big ole face
Just some thoughts. This is coming together nicely though.
Some tweaks suggested above. Tried to fill out the face a bit more. Wider, fiercer. Pulled the snout back a tiny bit. Recolored some fur and pointed ears more vertically.
Thinking about pulling the base of his ears near the sides of his head out some more.
I think this is a more powerful looking face compared to before, which seems to fit better with the body and make for a more concentrated character. I like how you changed the ears -- upright and tilted out a little like that feels stronger.
Im not familiar with the style so take my comments with a ton of salt. The face looks kinda cute and with the dark eye surround, sort of female. The legs and raised ankle look like the knees need to be bent. The heel is raised like it should be but it makes the shin seem short. Keep it up!
@kanga Thank you for the comment! It really helps to have an outside perspective. I did debated whether the dark lining around the eyes was hurting the overall feel of the face, but ultimately I decided to keep it in the design.
Replies
Liking where the volumes are heading, but the anatomy could definitely use more work.
Sketch isn't the final design just a starting point. I like to do most of my designing as I move forward.
I would suggest considering a refinement of some of your larger muscles, specifically the arms. Overblown muscles are cool, of course, but if things like the biceps and forearms are too spherical, I feel like they just read as fat. I'd look a little closer into the way big hulking bodybuilder bicpes and forearms read from all angles -- you'll notice there is a lot of subtlety to the shapes of the muscles, and if you take that extra time to tune them, you'll get the massive muscles look but they'll also appear hard/chiseled. Key area's are where the muscles tie in the bones.
Also, I agree with Brian. Ab's usually aren't perfectly symmetrical. Adding in some asymmetry will give a more realistic touch.
@BIGTIMEMASTER Thanks for the advice! I've been slowly tweaking the anatomy to give it more believable form. Still a lot of work to do but hopefully its a step in the right direction.
Refined anatomy a bit more. Starting to design and block out gear.
Above this the abs (serratus) are looking still too square, should overlap more/stick together as forms over the ribcage (bone structure again) Maybe this is in a ref I'm not seeing?
Echoing @BIGTIMEMASTER there, bone structure and planes often boost each other so watch out for this thru your progress.
Not an expert at anatomy here, just two cents. So far polish is going real good.
Still trying to keep all your feedback in mind as I go through the progress
More progress, more sculpting, early flat color tests:
It's all fluff, but the big poofy cheeks of the wolf gives him a proud appearance, and his eyes are a little more shrouded, which makes him seem more noble, and less ornery. Of course, if either of these guys curl up their cheeks and scrunch up their brows, they will look terrifying.
Male wolves, just like dogs, tend to have a lot more jowl and stouter snouts than females. Since your character is definitely in the high-t zone, I think maybe overdoing the big ass jowls may be something worth experimenting with.
Coyote is left, wolf is right.
male wolf with a big ole face
Just some thoughts. This is coming together nicely though.
Thinking about pulling the base of his ears near the sides of his head out some more.
More work. Doing armor stuffs. Added his weapons.
Finally Finished up! Here are some shots! You can find more here: https://www.artstation.com/artwork/0Xa1mE