Hello Polycount!
I am a freshly graduated environment artist from germany and am building up my portfolio so I can hopefully start working in the industry soon.
This gas station should be the main piece in my portfolio, among a small diorama and few materials.
The main idea is that there is this gas station with an old man, who runs it, and his dog. And it doesn't get so much customers but it's the last thing this man has and he also lives there. He trys to offer as much service as he can and in the late afternoon he would sit with his dog in the small garden and play on his banjo.
So, for now I finished
about half of the assets, made basic decals and placeholder plants, set up lighting and will continue to work on props and then the environment (grass, rocks, mountains etc.) Personally I think I struggle with proportions, lighting and presentation of the story. Since I have no precise concept for this piece and had to put together a lot of elements by myself, I'm not quite sure if things even make sense together.
This said, I will be glad to hear any feedback, critiques and what you think about it, all are welcome during this topic. Hit me Thanks for reading!
CURRENT STATE:
Replies
and some of the references (I use realtimeboard):
@Ashervisalis the power lines are not made yet and the table and benches are unfortunately also still blockouts. But thanks for your feedback and I'm glad you like the rest of the stuff
Looking online for reference, I see that a lot of the signage in similar buildings is overlapping and stuff like that.
Hope that helps
I'll keep working on it and update. Much love
So last week I got to meet Simon Fuchs from Blizzard and Martin Teichmann from Naughty Dog. Both of them gave me some nice feedback and kind of set me free from my strange stage of being stuck and unhappy about the scene, you know. After that I went to cut out some areas and combine some things, focusing on just 2-3 shot angles and trying out new colors shemes.
I think on my paintover the scene feels much more natural, the colors are more seperated and highlighting the main building.
The dog house, which was hidden in the "garden" part, is now finally much more visible.
My lighting was criticized as well, but I couln'd find a way to improve it yet. So feel free to add any ideas you guys might have
After the overpaint I went back into my unreal project to change everything as close as I can get. This is how it looks like now:
The best thing is that I now have a bit more of a frame, where my work should begin and end. Before that I was just aimlessly doing this and that and overreacting about the unknown amount of work. So yeah thanks to both of the amazing artists! Also I've been practicing highpoly modelling which is even starting to be fun. It's easy stuff but still, I am working on it.
Thank you for reading and again if you have any suggestions, opinions, anything, just hit me c:
Highpolies look good too, just maek sure to overexxagerate those edges / bevels a little bit so that the normal map will actually pick them up.
Thanks IxenonI for your compliment and advise, I kept that in mind while working on further highpolys and I also went back and exxagerated the edges/bevels. I hope it was enough. Anyway I modelled more tools and baked and finally textured them and put them in engine. his is how they look now. Also I realised that they will be barely visible in the scene (lol) but it was a really nice exercise and I really needed that.
I put everything on 1 uv map, using a 2048x2048 texture, is that like a ok thing to do?
Feedback and comments are always cool!
Hello guys, it's been a while and I was doing lots and lots of highpolys for plants and it was really fun. Baking and texturing was nice as well. I modelled the foliage inside 3dsMax and zBrush, then polypainted it in zBrush also. Baking was done in Substance. I think I'm fairly relieved how my first plants turned out to be?
Also the level got a bit of tuning, and lighting changes. Also worked on new and older assets, it's a back and forth because my first assets just don't look good anymore haha. Also I took away quite some chunks of the level, thats less assets for me to do yay!
Of course, dust decals, tire tracks, some close up story telling stuff is coming up, I will definetely work on those.
I feel like I really need some feedback here. About how the scene looks and feels like and whats good or bad at this point. Looking back at my progress pictures, it sure got a lot better, but I want it to be top notch!
So everyone, every opinion/comment would make me so happy rightnow
Thanks for reading and have a nice day ♥