after spending 4 hours manually retopo'ing every poly into a 3k+ poly mesh, I vowed never to put myself through that pain again!
I spent the past couple days trying to find the laziest/most efficient way to retopo and this was the most promising method I could find (but instead of "Zbrush sketch", it'd be the decimated high poly):
I messaged the artist in hopes that he could elaborate on this workflow but does anyone else use a similarly dirty automatic retopo strategy? (hopefully that doesn't require 3dcoat)
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We spend here days to retopo hero assets. Auto retopo can help in some cases. But most of the time you need todo it by hand.
Certain affinity has used a workflow that's completely automated that's pretty interesting.
https://youtu.be/072HkIJ_DMs