Hey!
I am new to maya, but i watch alot tutorials here and there, but i coulnd makes thinks clear about that:
When i add a primitive cube and look at the uv i see this:
now say i want to have "flat box", so i scale the box in one axis,
when i do so, the initial UV get squished together because of scaling the mesh:
i thought, no problem i will use the "Layout UV" but without luck....
do i have to eye-balling the scaling of the uv on the edge in the red circle?
Am i missing something crucial?
Replies
What the hell is "freeze transformations" anyway? it just "resets the inner translate/rotate/scale-value to Zero", it doesn't freezes it anyhow?!
i thought so that UV's has to be the last step, it was just weird because i deleted the uvs after sclaing and unfold it again, but the uvs kept square, but fortunately it was "freeze transformations" which lead to proper results.
When you start working on more models, or have to deal with exporting to other programs, freezing transforms will likely make more sense.