I'm having a particular issue with a bake I'm trying in XNormal.
Here is what I'm trying to bake to a flat plane:
When XNormals started misbehaving, I did a low-res bake in Textools just to make sure the normals I was working with were okay. For reference, here's what it gave:
So far, so good. I then export to fbx format for use in XNormal. Reimporting the exported file to inspect the normals reveals they are... normal.
Here's the kicker. This is what XNormals insists on giving me:
I aborted before it could finish. hence the incomplete picture.
This is extremely irregular! Read at face value, these normals would suggest the stones are made of two planes, dividing down the middle with some variation. It clearly knows about the geometry to some degree, but I've never seen an error quite like it.
I've applied triangulation before exporting- exporting as quads yields the same result.
Anyone have any clue what's going on here? Obviously if push comes to shove I can bake in TexTools but I'd like to get a sense of the problem.
Replies
But! Converting the object space normals INTO tangent space results in.... the same bad normal bake as I started with.