Basically, I started as a little kid with mega man X and when I finally beat the damn spider boss ( after fighting it for weeks ) I shouted "I wanna make games" ( I like that memory because its the furthest back I can remember ever thinking about wanting to make video games ) Eventually in high school, I stumbled across Halo Custom Edition and the BLACK ART OF HALO MODS book that taught me the very basics of just about anything I wanted to do to modify in Halo CE. My first ever map is still existent
here. From then on I was hooked and dead set on going to college for video game art. I shopped around for schools and landed on fullsai's Game Art Degree and the rest is history.
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Life passed, I entered a art school, followed a fine art course and then a graphic design course without knowing where I was going. And then a guy arrived and said " hey, i'm following a game art course, come and see ! " and it EXPLODED LIKE A BOMB in my head , it was a revelation " omg I actually CAN create video games ?!? " and I directly applied. It was hard, but now I'm graduated and i'm slowly doing what I wanted first : creating worlds and creatures, sharing this passion with others, and I couldn't be more happy !
I Also was a big fan of Halo. I remember that I was inventing games for us to play in the Forge mode. I also liked to build map for my friends to play on it whenever there was a creative mode on a game, I was so happy when they liked it
Thank you for speaking about this ! I like to hear about people stories.
Something about that I like. Aside from the popular console games out there, seeing the games that come and gets kind of interesting, because the developers behind it may move on to some other team, making a kickass title, or the studio before can be some well-known place, etc. Game development is insane and fun at the same time. I relate it a bit with the Comic-Book industry, mixed with the Film industry. We're at that point now that some games are treated as titles to name-drop like they're the best. We just naturally say it, like AAA titles or any franchise we all know. Then, there's the indie side, where some just never see the light of day, and other that get noticed around, without the need of any well-known AAA publisher, or whatever. I don't know what else to say, I'm just rambling lol.
@Olenka
I totally forgot about halo forge! I spent a lot of time in that as well. That mode was awesome. Its cool to me that the simple stuff really made your head explode, because for me it was very similar. The constant thought of "Wait.. I can actually be the one who makes that part of a game?"
@RyanB
Hahaha! So you really had no idea that you wanted to get into games until a company reached out to you interested?
@garcellano
lol thanks for the rambling
@BIGTIMEMASTER
ME EITHER
Thanks for your stories peeps, these are super fun to read!
This seems to be the case for alot of people. Not really sure what to do and end up stumbling into the game industry.
@RyanB
Oh neat, well thats pretty cool then
Fast forward to when I was 28, working in insurance, a coworker asked me what I'd be doing if I could be doing anything. Told him making video games. He asked me why I wasn't and I actually had no response.
"The general obsession with excessive materialism and mindfucking and manipulating people got really on my nerve after a short period of time. "
CG company I was working at started making games. Boom, I got hooked.
25 years later... now using those skills elsewhere, much less instability, much nicer live/work balance.
For me it was never about games specifically. It was always about the art: what's the highest quality I can do, given the current limitations. Love that shit!
And what's the best for the player (or customer, same thing). Focus on whats best for the goal.
This cutscene right here: https://www.youtube.com/watch?v=XjJNvjAKjJI
My first system was a NES and I mainly stuck to platformers. But I got a playstation for chirstmas and rented Final Fantasy 8. I lived on a tiny farm in the middle of nowhere so it was very easy to myself getting severely entranced by the setting and story. As soon as this cutscene ended and blended straight into gameplay, I declared it my life goal to make video games (and to get a job at what was then Squaresoft). If only to create a world for others to experience more than their current situation can provide them.
Close to twenty years later, I'm still working towards it, and I'm more determined than I've ever been. I sometimes wonder if I'd be there by now if I hadn't lost my steam when my small town community college didn't know where to put "the guy that wanted to make video games". Not having a direct focus really wasted some years, but I don't try to dwell on it and continue to push forward. I look forward to working along side fellow polycounters soon
Sick 3D portfolio btw! When I checked it out last time I mainly listened to your tunes.
I am graduating from the community college in less than a month, I would love to connect with anyone else who is working toward or are currently making games. Please follow me on Twitter or check out my Artstation or send me a message here, I like to communicate with others.
I could really use advice as well if anyone can provide insight into some good Bachelor's programs for 3d art? I have been thinking about applying to Scad, I'm just confused about whether I should stay on the self-teaching path after this degree or pursue a Bachelor's...
"I could really use advice as well if anyone can provide insight into some good Bachelor's programs for 3d art? I have been thinking about applying to Scad, I'm just confused about whether I should stay on the self-teaching path after this degree or pursue a Bachelor's... "
@Ozz14
The scale of levels is something that I like playing with alot. Placing a "Mountain" in a level and making it not nearly as big as a mountain in real life but having the perception that it is bigger than what it really was is super fun! A bachelors in history? So wait..games inspired you to go and become a history buff? Fun!