Hi everyone,
I'm trying to model tiling repeatable rope material for a character that belong to The Order universe. Needless to say, its proven much more complicated that I first though about it. I've modeled that first material following some examples picture of Nathan Phail-Liff who did the cording in the game. I have no idea how to make a tiling texture out of that , since its not a square, where do I stop the texture for it to tile? I want to make it into a height map for the plane underneath it.
But I don't know what part of the texture I should bake so its become tileable.
The end and starting part are similar since I didn't modify them but since they aren't square I don't know how to bake it onto a square plane.
Any though?
Replies
I'm not sure what software you are using but Paul Neale has a great method using a displacement modifier and a few gradient maps in 3dsmax.
https://www.youtube.com/watch?v=cd42LLTBl5g
You can also use a spline, sweep and a profile shape.
https://www.youtube.com/watch?v=QV7fzd1sckE
Also Substance Painter has a pretty good tiling material, which is good if you are looking get something finished, bad if you're trying to learn. Well I guess if you crack open the substance material and look at the tiling textures they use you might get some hints about making your own.
https://share.allegorithmic.com/libraries/2572
He talks a bit about it on the comment of the links. From what I understand, he did a base rope texture (the one that i'm trying to do), got an height map out of it an used this height map to get some noise on all the pattern he did . These ropes and cording were then baked on plane and used on collars, cuffs and clothings of the character. I have no idea how to get the tiling height map out of this kind of pattern model, I don't know where to ''cut '' the model to have it tile if I bake it on a plane.
I use substance preset when I can get away with it, and I may use it for the big ropes. For this project I need to create this kind of micro-textures because its very specific and I doubt I could find any preset that match it.