Home Technical Talk

Trying to model a tiling rope mat.

Nizidranamitz
polycounter lvl 3
Offline / Send Message
Nizidranamitz polycounter lvl 3
Hi everyone,

I'm trying to model tiling repeatable rope material for a character that belong to The Order universe. Needless to say, its proven much more complicated that I first though about it. I've modeled that first material following some examples picture of Nathan Phail-Liff who did the cording in the game. I have no idea how to make a tiling texture out of that , since its not a square, where do I stop the texture for it to tile? I want to make it into a height map for the plane underneath it.
But I don't know what part of the texture I should bake so its become tileable.
The end and starting part are similar since I didn't modify them but since they aren't square I don't know how to bake it onto a square plane.

Any though?

Replies

  • ant1fact
    Offline / Send Message
    ant1fact polycounter lvl 9
    Can you please show the reference? Without it it's hard to tell what you're aiming for
  • Mark Dygert

    I'm not sure what software you are using but Paul Neale has a great method using a displacement modifier and a few gradient maps in 3dsmax. 

    https://www.youtube.com/watch?v=cd42LLTBl5g


    You can also use a spline, sweep and a profile shape.
    https://www.youtube.com/watch?v=QV7fzd1sckE

    Also Substance Painter has a pretty good tiling material, which is good if you are looking get something finished, bad if you're trying to learn. Well I guess if you crack open the substance material and look at the tiling textures they use you might get some hints about making your own.
    https://share.allegorithmic.com/libraries/2572

  • Nizidranamitz
    Offline / Send Message
    Nizidranamitz polycounter lvl 3
    @ant1fact  Of course, I should have posted it, indeed. Here are picture of what i'm looking to do. Link and credit to the artist Nathan Phail-Liffe:

    He talks a bit about it on the comment of the links. From what I understand, he did a base rope texture (the one that i'm trying to do), got an height map out of it an used this height map to get some noise on all the pattern he did . These ropes and cording were then baked on plane and used on collars, cuffs and clothings of the character. I have no idea how to get the tiling height map out of this kind of  pattern model, I don't know where to ''cut '' the model to have it tile if I bake it on a plane.

    @Mark Dygert Thanks you for the tutorials and the tips, I never used gradient map for modeling and it was really interesting to get the base of the rope done and position it cleanly. The second one is cool too, I knew this workflow in maya but not in Max. Will definitly prove useful!

    I use substance preset when I can get away with it, and I may use it for the big ropes. For this project I need to create this kind of micro-textures because its very specific and I doubt I could find any preset that match it.








Sign In or Register to comment.