Hey everyone, I was hoping to get some feedback on this environment I'm currently working on. I feel like there is a lot of work I can to do push the scene further but I'm stuck for ideas. I think the main issue may be with my lighting, to me it looks really flat and dull. Attached is a reference img of what I hope to achieve and my lightmass settings.
Yeah, lighting is way off. Are you using fill lights or is that purely from a single directional light? A wise man once told me to delete all my lights, reset lighting and post-processing to default and start over. It worked really well for my scene, and I think would help you clear your head a little bit. Also, post just your base colour, because that could be having an effect.
That lighting does look weird, in fact is it just the lighting or are the textures set up a bit weird, it almost looks to me like the wrong srgb settings on some of the textures? I could be wrong on that but anyway if you are bringing stuff across to UE4 from substance painter remember to do this stuff. https://support.allegorithmic.com/documentation/spdoc/unreal-engine-4-144998459.html The environment looks a decent scale, I would expect some doors or windows around the couryard. Good luck, hope it goes well!
Are you using fill lights or is that purely from a single directional light?
Just a directional light right now, heres a screenshot of my settings for the light and sky sphere, and my base colour.
I'll scrap all my lighting & post processing and see if I can achieve better results.
@Ged thanks for the link, I had a look at my imported textures and it looks like everything was imported correctly, so I think it's just my less than desirable lighting that looks weird
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@Ged thanks for the link, I had a look at my imported textures and it looks like everything was imported correctly, so I think it's just my less than desirable lighting that looks weird