Hi,
I've recently done some tests baking a simple cube and made sure I fully understood the baking process to achieve a good clean bake. However, when I moved on to a test model of my own, no matter what I do, I cannot get rid of the edge artifacts on this bake.
I've UV mapped the mesh to have splits on any hard edges, exported using the recommended settings (excluding the triagnulate as that gives the smoothing groups issue). Tried baking in xNormal with a cage and substance using the Distance sliders.
Can someone please lend an additonal eye and some thoughts. I can't seem to see where I'm going wrong as the previous tests I did using the same method came out fine.
Files attached
https://1drv.ms/u/s!AotVsV5EHQaM3lVlHNtL18OR3p4nThanks
Replies
This thread should give you a good sense of the relevant concepts involved.
I don't believe that should be the issue as I have followed the practice of making UV splits on any hard edges and giving them sufficient padding. My test bakes using simple cubes worked fine and this mesh is following the same setup. I've read through the wiki and can't seem to find a solution to the problem either