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Vertexes "skinned" to a part of a ncloth problem

polycounter lvl 4
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bybyle polycounter lvl 4
Hello, 

So on my way to make a run cycle with clothes, I came to this problem : Its seems like a partch of the trench follows the arm. What could fix that? I almost tried everything..

Thanks !

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  • throttlekitty
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    throttlekitty ngon master
    I believe in your other thread you mentioned that you're using normal skinning via joints along with nCloth, right? Isolate the skinning to make sure that isn't the problem first by turning off the nCloth sim and moving the arm joint.

    If the joint is causing this pulling, you'll need to paint skin weights to correct this. If it's an nCloth problem, then you're still in the realm of collision thickness and/or resolution/step size from your other thread.
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