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[Paid] Freelance 3D Generalist - Characters for AR - [Closed]

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Pandan polycounter lvl 7
Hi, I'm a 3D Generalist at HAUS, a media & advertising firm in Los Angeles, CA.
Our company is looking for potentially multiple 3D Generalists for a upcoming project.
We need people that can reduce a holy poly character mesh, rig, and potentially animate them for Snapchat.
We do this sort of work already, but we need more talented hands. :) 

Below is a requirements list from the workable job posting, in addition to a link to apply.
If you have any questions please email me at the address below;
westonmitchell(at)live.com
(Do not send applications to this address, only questions!)

DESCRIPTION

HAUS is looking for a freelance, 3D Generalist, capable of reducing polycount of a character, rigging, and animation. You will collaborate with design and development teams to create exciting, interactive 3D content for an upcoming project.

REQUIREMENTS

  • Comfortable preparing 3D assets to live in mobile environments, low poly and efficient use of texture maps.
  • Familiar with the PBR pipeline.
  • Simple skeletal rigging in addition to blend shapes where required.
  • 2+ years experience with Maya / 3D Studio Max or similar FBX compatible software
  • Modeling experience
  • Ability to work from mockups and references to create models, materials and texture maps


Nice-to-haves
  • Experience in creating optimized assets for mobile realtime/webGL environments


On site preferred, but remote can be managed. (Los Angeles, CA)

Please submit a link to your online portfolio for consideration

https://haus.workable.com/jobs/571859



EDIT: Closed! Thanks everyone for the submissions.
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