Hi All,
I am working on my first project in UE. I want to animate a ball moving in my scene up a ramp. I have successfully done that ( sort of ) with the ball animated along a spline. My issue is the ball does not rotate when it moves.
My question is how do a get it to rotate while its moving along the spline? Or is there a better way to have it move through the scene and use it along the spline?
Thanks for the help.
Alex
Replies
Thanks!
I don't know this off the top of my head, but I think you may also be able to optimize the shadow performance by giving the ball some kind of spherical shadow-casting volume, instead of using the mesh to cast shadow.
(Can anyone confirm/deny that last bit? Am I off-base here? Derived geometry is the basis of capsule shadowing, right?)
I didn't know about the physics assets so I found that and turned that on, will do a quick bake and see if that helps too.
Yes I have been going through the doc and the videos on line, some really great and helpful info.
AM