I have a couple tiles of height maps that I'm going to use for terrain and am stitching them together, but the HBAO filter doesn't seem to tile correctly. I get this weird black shadow on most of the edges of my height maps converted to AO. Anyone had this problem before? Or worked around it?
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So essentially, we have 4 tiles exported from world machine, and I'm trying to make AO's and Normals based on the exported height maps. But we get these black seams inbetween each height map. The height maps themselves do not tile, but they certainly don't have these giant black shadows on them along the edges. Additionally, when I use the normal map node, those tile fine between each other when applied to our 4 patches.