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Subsurface scattering help

polycounter lvl 11
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BohSheh polycounter lvl 11
Hi I am currently a student trying to break into game industry . Recently started doing shader for character and got confused with how skin and eye get their color by SSS . 

I understand how light get scattered within a translucent object , making it's color warmer depending on the surface density . I know how certain material behave in this way , mostly from wiki . 

But I wonder if someone can enlighten me how it work practically ( not something vague like how it scatter light without explaining how it affects  different part of the object ) . For example would be we have highlight , core shadow etc when shading an object and how it actually form .

Next , I wonder if all translucent object has SSS behave the sameway or certain material get catgorized differently ? 

Thank-you!

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