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UDIM/Uv question

obloquy
polycounter lvl 6
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obloquy polycounter lvl 6
Just a question on udims and substance... if I've modelled a boot in zbrush with separate  subtools for each part which I want to be a different material (leather, fabric laces, metal buckles, rubber sole etc). Do I merge all the subtools and unwrap everything in maya and just place the pieces on separate udims for the different materials or or do I unwrap everything separately with an individual uv that I want as a different material?  

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