Hi so iv been in a certain workflow for a while where i will take the human body base mesh from Mudbox and use that as a jumping off point to sculpt a character from it, and then move into Maya for retopo, i'm wondering if that an okay thing to do in the industry? or should i create my own base mesh before creating my characters?
Replies
We have some good basemeshes here
http://wiki.polycount.com/wiki/BaseMesh