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Is it okay to use a base mesh?

JonBick0
polycounter lvl 3
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JonBick0 polycounter lvl 3
Hi so iv been in a certain workflow for a while where i will take the human body base mesh from Mudbox and use that as a jumping off point to sculpt a character from it, and then move into Maya for retopo, i'm wondering if that an okay thing to do in the industry? or should i create my own base mesh before creating my characters?

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