its a wheel of a trolly, im not too worried about the forks/bolt holding the wheel for this critique, just the actual wheel.
I made a 48-sided wheel , and also I made a 24 sided wheel as a 'retop' lower poly version, I was originally going to try to retop it using addons in blender, but as that was a bit too tricky for a generic circle shape, instead I just copied a segment of vertices to the centre, then rotated it on its central pviot point by 15 degrees, and filled the gaps making a similar 24 sided wheel.
curved surfaces and retopolgy or making low poly models is the one thing which confuses as im always worred about getting the correct shape and making sure I dont get any weird artifacts when baking etc.
this particular lp model is 24 sides, but I think I could go as low as 12, is possible and any advice regarding baking the normals or how you think the distance/bias should be set, as the two different poly wheels.
12 sized version. I also reduced the polygon count on the sides of the wheel. (normal vertex weighted)
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if you could look at the images below and give your opinions.